This is about a 2D tds. I have the Camera following my Player within certain limits and now I would like it to be some kind of a "cage" so the player can not leave the visible area, when the camera does not follow. Ho would you go about it? I tried to build a cage from rigidbodies as children of the camera but they do not move with the camera(?)
(Camera is not child of player, but moved programatically)
Cheers, Burnie