Hello, I'm currently on the early steps of making a Rain World Style 2.5D game (3D environment, 2D "Game Field")
have all the 3d sprites and physics bones set up but have no idea how skeleton3Ds work exactly within Redot.
like, in order to actually add in bones to the 3D skeleton, you have to code them in?
to be a bit more descriptive on what i'm trying to do, my plan is this:
the character itself is a sort of rat with a prehensile tail, which can be used as an additional limb or a swinging rope for mobility. the 2 ears (left and right) and face (left/right eyes + mouth) are connected to the head with is part of the body with the upper and lower torso, and then there's 4 limbs, each with 3 segments, upper/lower arms/legs with hands/feet at the end, the tail, located at the bottom of the lower torso, has 8 segments. all parts of the limbs/body move with inverse kinematics along the x and y axis.